Guns and Dragons Weapons
Firearms, bows, and magitech upgrades across 46+ confirmed weapon types.
Guns and Dragons arms players with modern firearms and classic ranged weapons fused with magitech runes and artifacts. ABUTTON Inc. confirms 46+ firearms and bows in the co-op roguelite FPS, but the studio has not published a complete official name list. This Weapons hub organizes what we know by weapon class, upgrade path, and build philosophy — honest playtest-era guidance, not a fabricated stat database.
Whether you queue solo or with up to two friends (1–3 players total), your weapon choice sets the rhythm of every dungeon. Firearms excel at reactive aim and room clearing; bows reward positioning and charged shots. Both families accept the same rune and artifact systems described in our Builds hub.
Weapon categories in Guns and Dragons
Firearms
Revolver, shotgun, sniper, SMG, and assault-style families cover most magitech gunplay. Each class trades off damage per shot, fire rate, magazine size, and effective range. The firearms guide explains which classes fit aggressive room entry versus disciplined boss damage.
Bows
Longbows and crossbows (plus related ranged variants seen in playtest footage) offer projectile-based alternatives to powder weapons. They pair well with skill cooldown builds and artifact lines that boost projectile speed or elemental procs.
Upgrades
In-run weapon upgrades — enchanted ammunition, mod slots, and stat infusions — sit apart from camp meta unlocks. Learn when to commit to a mid-run pivot versus riding your opener through the final boss.
How weapons connect to builds
Weapons are only half a loadout. ABUTTON designed Guns and Dragons so runes, artifacts, and skills reshape the same base gun into wildly different experiences. A shotgun that collects spread-enhancing runes plays nothing like a shotgun stacked for single-slug crit damage.
Start with a weapon class that matches your aim style, then read:
- Weapon synergies — pairing classes with artifact themes
- Runes and artifacts — the modifier layer every weapon shares
- Weapons tier list — provisional class rankings from the July–August 2026 Steam playtest
Solo players often favor forgiving revolver or bow openers; co-op teams mix shotgun crowd control with sniper or longbow focus fire. See solo builds and co-op builds for full loadout examples.
Playtest context and honesty
Guns and Dragons held a Steam playtest from July 30 to August 10, 2026, with a full release coming soon on Steam and Epic Games Store. Footage and player reports describe caverns, dungeons, and village zones where enemy density rewards different weapon classes on different days — exactly what a roguelite should do.
Because ABUTTON has not released a public spreadsheet of every weapon name, we avoid inventing guns or tiers for unrevealed entries. When a future patch publishes official lists, this hub will expand. Until then, class-level advice remains the most reliable way to plan runs.
Quick weapon selection guide
| Goal | Starting class to consider | Why |
|---|---|---|
| Learn the FPS loop | Revolver or basic longbow | Low punishment on missed shots, flexible range |
| Room clearing in co-op | Shotgun or SMG | Spread and volume help shared aggro |
| Boss focus | Sniper rifle or crossbow | High per-hit value for single targets |
| Experimentation runs | Whatever dropped first + synergies | Roguelite rewards weird combos |
Related pages
- Builds hub — rune stacks, artifacts, solo and co-op loadouts
- Tier List hub — provisional rankings for weapons and builds
- How to play — dungeon loop, camp meta, and altar rewards
Frequently Asked Questions
Quick answers to the most common questions.
How many weapons are in Guns and Dragons?
ABUTTON confirms 46+ firearms and bows combined. The exact roster and names are not fully published as of the 2026 playtest, so wiki guides organize advice by weapon class.
Are guns or bows better?
Neither is universally better. Firearms suit fast reactive combat; bows suit charged shots and projectile-focused artifact lines. Pick based on comfort and your planned rune or artifact stack.
Can weapons be upgraded between runs?
Yes. Camp meta-progression lets you develop magitech-infused gear between attempts, while in-run upgrades and altar rewards shape a single dungeon attempt.
Is the weapons tier list final?
No. The tier list reflects provisional playtest-era impressions. Expect shifts at full launch on Steam and Epic Games Store.