Getting Started with Guns and Dragons
ABUTTON Inc.'s co-op roguelite FPS — platforms, playtest, and your first steps into magitech combat.
Guns and Dragons (Guns & Dragons) is a solo and online co-op roguelite first-person shooter developed and published by ABUTTON Inc., a South Korean studio whose leads have shipped titles such as Counter-Strike Online, Blade & Soul 2, and work tied to Dave the Diver. Game Director Park Jun-woo describes the project as a passion for “increasingly ridiculous weaponry” pushed through responsive, challenging gunplay. If you are landing here from a trailer, ChinaJoy 2026 booth, or a friend’s co-op lobby, this page orients you before you dive into deeper guides.
What kind of game is it?
Guns and Dragons blends magitech fantasy with modern firearms and bows. You explore caverns, dungeons, and once-quiet villages while hordes of monsters rush your position. Runs are short, high-intensity sessions: you fight, loot, choose altar rewards, and either push deeper or extract with resources. Death or extraction sends you back to an offshore camp base where meta-progression unlocks stronger gear, rune slots, artifacts, and skills. No two runs are meant to play the same because build combinations evolve mid-run and between runs.
The arsenal includes 46+ firearms and bows—revolvers, shotguns, snipers, longbows, crossbows, and arcane-engineered variants that grow stranger as you invest resources. ABUTTON built the game in Unreal Engine and uses Microsoft Azure PlayFab for online services, which matters if you plan to party with friends across sessions.
Platforms and release status
Guns and Dragons targets Windows PC on Steam (app ID 4687860) and the Epic Games Store. Both storefronts list the title as Coming soon with a TBA full release date. There is no console announcement in official materials at this time. Wishlisting on Steam or Epic is the safest way to receive launch notifications without relying on unofficial rumor posts.
Solo, co-op, and player count
You can play alone or with up to three players total in online co-op. Solo runs let you experiment with wild weapon combos without coordinating resources; co-op rewards split roles—crowd control, precision, and support-style artifact picks. See the Co-op Guide when you are ready to queue with friends.
First Steam playtest window
ABUTTON opened a Steam Playtest from July 30 through August 10, 2026. Access is granted through Request Access on the official Steam page—not through third-party key sites. The studio also showcased the game at ChinaJoy 2026 (July 31–August 3) for hands-on demos. Full signup steps, time zones, and PC specs live in the Playtest Guide.
Core systems at a glance
Understanding these terms early makes every other guide easier:
- Runes — modifiers that alter weapon behavior, damage typing, or utility; often define a build identity.
- Artifacts — run-long or meta rewards that stack synergies when combined deliberately.
- Skills — active or passive abilities chosen or unlocked during progression.
- Altar rewards — mid-run choices that force tradeoffs between power now and economy for camp upgrades.
- Camp / offshore base — persistent hub where you spend resources between attempts. Details are in Camp and Base.
PC requirements snapshot
Minimum specs target Windows 10 64-bit, Core i5-4690 / Ryzen 5 1500X, 8 GB RAM, GTX 1060 6 GB / RX 6500 XT, DirectX 12, and 10 GB storage. Recommended hardware steps up to Core i7-11700 / Ryzen 5 5600, 12 GB RAM, and RTX 2080 / RX 6700 class GPUs for higher settings in dense co-op fights. Verify your rig before the playtest using the expanded tables in Playtest.
Suggested next steps on this wiki
- How to Play — watch the official reveal footage and learn the moment-to-moment loop.
- Controls — standard FPS bindings plus full controller support on Steam.
- Playtest — Request Access and calendar planning.
- Camp and Base — why extraction matters even when you wipe.
Return to the Guides Hub anytime for a full index. Community discussion and playtest coordination often happen on the official Discord (discord.gg/ubyEsuCSky); keep official patch notes authoritative when guides disagree with chat speculation.
Developer context
ABUTTON positions Guns and Dragons as a long-term PC roguelite, not a seasonal live-service shooter. That means learning the loop during the playtest gives you a real head start on camp investments and weapon familiarity when the 1.0 launch arrives. Take notes on which altar rewards you regret skipping—those habits transfer directly to launch week efficiency.
Frequently Asked Questions
Quick answers to the most common questions.
Is Guns and Dragons single-player or multiplayer?
Both. You can run solo or join online co-op for 1–3 players total. See [Co-op](/guides/co-op/) for squad tips.
When is the Guns and Dragons playtest?
The first Steam playtest runs July 30–August 10, 2026. Sign up via Request Access on Steam app 4687860; details are in [Playtest](/guides/playtest/).
What platforms will Guns and Dragons launch on?
PC via Steam and Epic Games Store. Both list Coming soon; there is no announced console version yet.
Who develops Guns and Dragons?
ABUTTON Inc., a South Korean studio led by CEO Kim Dae-hwon and Game Director Park Jun-woo, using Unreal Engine and Azure PlayFab.
What should I read after this page?
Follow with [How to Play](/guides/how-to-play/) for combat flow, then [Camp and Base](/guides/camp-base/) for between-run upgrades.