Guides

Getting Started with Guns and Dragons

ABUTTON Inc.'s co-op roguelite FPS — post-playtest status, platforms, and your first steps into magitech combat.

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Getting Started

Guns and Dragons (Guns & Dragons) is a solo and online co-op roguelite first-person shooter developed and published by ABUTTON Inc., a South Korean studio whose leads have shipped titles such as Counter-Strike Online, Blade & Soul 2, and work tied to Dave the Diver. Game Director Park Jun-woo describes the project as a passion for “increasingly ridiculous weaponry” pushed through responsive, challenging gunplay. The first Steam playtest (July 30 – August 10, 2026) has concluded, and ABUTTON showcased the game at Gamescom 2026 (August 5–9, Cologne) before entering a post-validation development phase. If you are landing here from a trailer, Gamescom coverage, or a friend’s co-op lobby, this page orients you before you dive into deeper guides.

What kind of game is it?

Guns and Dragons blends magitech fantasy with modern firearms and bows. You explore caverns, dungeons, and once-quiet villages while hordes of monsters rush your position. Runs are short, high-intensity sessions: you fight, loot, choose altar rewards, and either push deeper or extract with resources. Death or extraction sends you back to an offshore camp base where meta-progression unlocks stronger gear, rune slots, artifacts, and skills. No two runs are meant to play the same because build combinations evolve mid-run and between runs.

The arsenal includes 46+ firearms and bows—revolvers, shotguns, snipers, longbows, crossbows, and arcane-engineered variants that grow stranger as you invest resources. ABUTTON built the game in Unreal Engine and uses Microsoft Azure PlayFab for online services, which matters if you plan to party with friends across sessions.

Platforms and release status — September 2026

Guns and Dragons targets Windows PC on Steam (app ID 4687860) and the Epic Games Store. Both storefronts list the title as Coming soon with a TBA full release date. There is no console announcement in official materials at this time.

The first Steam playtest has concluded (July 30 – August 10, 2026). ABUTTON used this window to validate combat, co-op, and magitech meta with thousands of global players before the Gamescom 2026 showcase in Cologne, Germany. A second playtest wave has not been announced as of September 2026.

Wishlisting on Steam or Epic is the safest way to receive launch notifications without relying on unofficial rumor posts.

Solo, co-op, and player count

You can play alone or with up to three players total in online co-op. Solo runs let you experiment with wild weapon combos without coordinating resources; co-op rewards split roles—crowd control, precision, and support-style artifact picks. See the Co-op Guide when you are ready to queue with friends.

Core systems at a glance

Understanding these terms early makes every other guide easier:

  • Runes — modifiers that alter weapon behavior, damage typing, or utility; often define a build identity.
  • Artifacts — run-long or meta rewards that stack synergies when combined deliberately.
  • Skills — active or passive abilities chosen or unlocked during progression.
  • Altar rewards — mid-run choices that force tradeoffs between power now and economy for camp upgrades.
  • Camp / offshore base — persistent hub where you spend resources between attempts. Details are in Camp and Base.

PC requirements snapshot

Minimum specs target Windows 10 64-bit, Core i5-4690 / Ryzen 5 1500X, 8 GB RAM, GTX 1060 6 GB / RX 6500 XT, DirectX 12, and 10 GB storage. Recommended hardware steps up to Core i7-11700 / Ryzen 5 5600, 12 GB RAM, and RTX 2080 / RX 6700 class GPUs for higher settings in dense co-op fights. Verify your rig using the expanded tables in System Requirements.

Suggested next steps on this wiki

  1. How to Play — watch the official reveal footage and learn the moment-to-moment loop.
  2. Controls — standard FPS bindings plus full controller support on Steam.
  3. Beginner Tips — first-session habits for the playtest era and beyond.
  4. Camp and Base — why extraction matters even when you wipe.

Return to the Guides Hub anytime for a full index. Community discussion and playtest coordination often happen on the official Discord (discord.gg/ubyEsuCSky); keep official patch notes authoritative when guides disagree with chat speculation.

Developer context

ABUTTON positions Guns and Dragons as a long-term PC roguelite, not a seasonal live-service shooter. With the first playtest complete and Gamescom 2026 done, the studio is now analyzing data and tuning for the 1.0 launch. Learning the loop now gives you a real head start on camp investments and weapon familiarity when the release date arrives. Study wiki guides, stay wishlisted, and watch Updates Hub for second-wave announcements.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is Guns and Dragons single-player or multiplayer?

Both. You can run solo or join online co-op for 1–3 players total. See [Co-op](/guides/co-op/) for squad tips.

Is the playtest still running?

The first Steam playtest (July 30 – August 10, 2026) has concluded. ABUTTON may open second-wave access in future; watch the Steam store page and [Updates Hub](/updates/) for announcements.

What platforms will Guns and Dragons launch on?

PC via Steam and Epic Games Store. Both list Coming soon; there is no announced console version yet.

Who develops Guns and Dragons?

ABUTTON Inc., a South Korean studio led by CEO Kim Dae-hwon and Game Director Park Jun-woo, using Unreal Engine and Azure PlayFab.

What should I read after this page?

Follow with [How to Play](/guides/how-to-play/) for combat flow and official trailer, then [Camp and Base](/guides/camp-base/) for between-run upgrades.